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- 2024-11-7: Dream a Little Dream of Me
2024-11-7: Dream a Little Dream of Me
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💫 Dream a Little Dream of Me
Last week, Sequoia announced an investment into Decart.AI , which at first glance looks like a Minecraft clone. On second glance, its a little more pixelated than usual, also where was that axe that you swear you just placed in that chest?
Decart is a fully-generated world. Someone fed in YouTube clips of Minecraft play, along with the corresponding keyboard clicks to produce those moves. And then an AI model figured out all the game play and graphics necessary to produce that code. That’s roughly 500,000 lines of code, millions of hours of human effort, reverse engineered from the product.
Plus you can generate in real-time. That is, when you press a button on the keyboard, the next frame of the game is generated out of a neural net. There is no game there… just a whimsical bunch of neurons dreaming up what you see on the fly.
We @sequoia are thrilled to announce our investment into @DecartAI
Today they’re launching a “warm-up” called Oasis
This is a fully playable version of Minecraft WITH NO GAME ENGINE, it’s purely a video model rendering pixels in real time
— Shaun Maguire (@shaunmmaguire)
8:59 PM • Oct 31, 2024
Tim Sweeney, creator of the Unreal Engine and Fornite, did not like it
As of course, it simplifies and evaporates what Unreal does…
Others chipped in
What really is the significance of this? It’s really about how many expert human animators are required to make a single game. Unreal Engine is 90s Windows software with literally thousands of options buried under layers of menus. It allows you to customize everything. But really, games are about gameplay, while Unreal bogs you down in essentially paperwork away from the creation of the main emotional tension that players look for.
Abstracting away all of that will leave you with really a game creation pipeline where ideation to prototype is not bogged down by a middleware layer of halfwit developers sitting in a different timezone. Speed of iteration will increase, volume of creation will increase. You need to specify fewer things, fewer human decisions to control, fewer chances for error.
In this world, we move more humans to the edge to become creators instead of executing on someone else’s vision. More dreams become game reality. And that’s beautiful.
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🖼️ AI Artwork Of The Day
Iconic videogame characters as realistic people - Otherwise-March928 from midjourney
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